Train Your Team in 3D Game Development

We've been running corporate training programs since 2019. Companies bring us their teams when they need people who can actually work with 3D assets in Unreal and Unity – not just talk about it.

34 Companies Trained
180+ Team Members
6-12 Week Programs

What We Actually Teach

Most studios need their people to understand how 3D models work in game engines. That's what we focus on. Three main tracks – pick what fits your needs.

Asset Integration Basics

For teams who need to import and work with existing 3D content. Your designers or producers who touch engine files but aren't technical artists.

6 weeks Evening sessions
  • File formats and conversion workflows
  • Texturing and material setup in engines
  • LOD management and performance basics
  • Common troubleshooting scenarios

Technical Artist Track

Deep dive for people who'll bridge art and engineering. Usually runs 10-12 weeks because there's a lot to cover properly.

10-12 weeks Full-day format
  • Advanced shader development
  • Pipeline optimization strategies
  • Rigging for game engines
  • Custom tool development

Custom Studio Programs

When you have specific needs – maybe a VR project coming up, or you're switching from Unity to Unreal. We build the curriculum around your actual workflow.

Flexible length On-site or remote
  • Focused on your tech stack
  • Uses your project assets
  • Schedule that fits production cycles
  • Direct consultation with your leads
How It Works

Practical Training That Fits Your Schedule

We've learned that companies need flexibility. Some want intensive weeks, others prefer spreading it over months. We do both. Sessions happen either at your office or ours in Skopje, and remote options work fine for teams spread across locations.

The approach is hands-on. People work with real assets from day one. By week three, they're usually handling stuff from your actual projects – that's when things click and you start seeing the value.

3-8

Team members per cohort

2:1

Practice to lecture ratio

Team members collaborating on 3D asset integration workflow during corporate training session
Portrait of Borjan Krsteski, Lead Technical Artist at Neon Wave Studios

Borjan Krsteski

Lead Technical Artist

Neon Wave Studios

We brought in four junior artists who knew modeling but had never touched a game engine. After eight weeks with Qualifilex, they were setting up full scenes in Unreal without needing constant supervision. That changed how we could staff projects. Instead of having one technical artist bottlenecking everything, we suddenly had a team that understood the pipeline.

Results After Training

Asset prep time Cut by 40%
Revision rounds Reduced significantly
Team confidence Night and day difference

Next Corporate Program Starts October 2025

We're scheduling fall training cohorts now. If you're planning to expand your team's capabilities or starting a new project that needs stronger technical art support, let's talk about what would work for your studio.

Scheduling Options

Weekday evenings, full weekends, or intensive weeks – we adapt to your production calendar

Group Rates

Better pricing for teams of 3 or more, with volume discounts for larger cohorts

Custom Content

We can build curriculum around your specific engine version and workflow needs

Discuss Your Team's Needs

Programs typically book 6-8 weeks in advance. Early contact helps us plan curriculum around your timeline.